NOTE: Still being worked on
Spawns (For the map I seen).
Here's how this works: each side has the similar units & buildings (almost), but for reasons of change/taste, I suggest there be at least 1 hero on each side side, along with it's each specific units.
Types of Buildings
Hero Hiring Structure
Player Base
Tower
Types of Units
- Normal Spawn -
Melee
Heavy Melee
Ranged
Artillery
Caster
- Other Units -
Faction Leader
Player's Hiring Unit
Hire-able Guard
Hire-able Repairman
Hire-able Healer (Covers Hp & Mana)
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Neutral & Items
Goblin Merchant - Neutral Structure
(NOTE: all items are stackable unless it says they are not specifically in the description)
Sells:
<> Boots of Speed - Cost: ???x/y
Enhances the bearer's move speed by XX. Only equitable by Player's Hiring Unit.
<><> Rune of Might - Charged Active Item - Cost: ???x/y
Increases attack damage dealt by X for Y seconds (short mount of time). 3 charges.
<><><> Lost Ledger of Zy'efab - Charged Active Item - Cost: ???x/y
Decreases spell damage taken by X, for Y seconds. 1 charge.
<><><><> Ardent Protector - Passive Stat Booster - Cost: ???x/y
Raises the armor of the wearer by X; is destroyed Y seconds after the hero's armor falls below Z%.
<><><><><> Arcane Relic - Passive Stat Booster -
Increases mana capacity by X%; is destroyed Y% seconds after hero's mana falls below Z%.
<><><><><><> Survival Tactics - Passive Stat Booster -
Increases hp capacity by X%; is destroyed Y% seconds after hero's hp falls below Z%.
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Buildings
Orks
Hero Hiring Structure: Great Hall
Player Base: Pig Farm
Tower: Watch Tower
Crusaders
Hero Hiring Structure: Town Hall
Player Base: Farm
Tower: Guard Tower
Units
Orks
- Normal Spawn -
Melee: Grunt
Heavy Melee: Tauren
Ranged: Troll Headhunter -> Troll Berserker
Artillery: Raider -> Demolisher
Caster: Orc Shaman
- Other Units -
Faction Leader: Thrall
Player's Hiring Unit: Peon
Hire-able Guard: Goblin Shredder
Hire-able Healer: Troll Witch Doctor
Hire-able Repairman: Goblin Worker (Requires skin; will link)
Crusaders
- Normal Spawn -
Melee: Footman
Heavy Melee: Knight
Ranged: Rogue (Javelin-throwing Rogue Mercenary model) -> Dwarven Rifleman
Artillery: Mortar -> Siege Tank
Caster: Sorcerer
- Other Units -
Faction Leader: Lord Garithos
Player's Hiring Unit: Male Villager
Hire-able Guard: Spell Breaker
Hire-able Healer: Chaplain
Hire-able Repairman: Peasant
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EDIT Updates
Tues, April 01 - Completed "Units" section; Added "Neutral & Items" section